tagged [structure]
Populate TreeView with file system directory structure
Populate TreeView with file system directory structure i am new with Nodes here.. :) i came up with this algorithm but it only shows the list of parent nodes.. like this.. i want the next node will be...
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- 31 Oct at 16:8
Need Pattern for dynamic search of multiple sql tables
Need Pattern for dynamic search of multiple sql tables I'm looking for a pattern for performing a dynamic search on multiple tables. I have no control over the legacy (and poorly designed) database ta...
- Modified
- 19 Feb at 00:10
When structures are better than classes?
When structures are better than classes? Duplicate of: [When to use struct in C#?](https://stackoverflow.com/questions/521298/when-to-use-struct-in-c) Are there practical reasons to use structures ins...
Should I use Enum, static Class, Dictionary or Struct to represent these "labeled floats" in C#?
Should I use Enum, static Class, Dictionary or Struct to represent these "labeled floats" in C#? I have a constant data structure that represents the relative height of each human vertebra, normalized...
How to implement decision matrix in c#
How to implement decision matrix in c# I need to make a decision based on a rather large set of 8 co-dependent conditions. Each of the conditions from A to H can be true
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- 3 Jun at 15:58
Casting a byte array to a managed structure
Casting a byte array to a managed structure [AlicanC's Modern Warfare 2 Tool on GitHub](https://github.com/AlicanC/AlicanC-s-Modern-Warfare-2-Tool)[MW2Packets.cs](https://github.com/AlicanC/AlicanC-s-...
C# P/Invoke: Marshalling structures containing function pointers
C# P/Invoke: Marshalling structures containing function pointers Sorry for the verbose introduction that follows. I need insight from someone knowing P/Invoke internals better than I do. Here is how I...
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- 20 Jun at 09:12
What is a good code structure for api-independent vertex processing?
What is a good code structure for api-independent vertex processing? Currently working on a 3D media engine using C# and I have come across a little conundrum. I have my rending loop figured out, I go...
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- 13 Dec at 10:54